♠♥ Tehri

Tehri card game: rules and how to play

Also called Tehri card game, Teri, Tehri King

Tehri is a four-player trick-taking card game played in partnerships across North India. Each team bids on how many of the 13 tricks it can win, and the highest bidder chooses the trump suit after seeing only 5 cards.

Tehri belongs to the same family as Court Piece, Rung and Hukum. It adds a bidding round and a running score, which makes every hand a contract to defend or break.

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Where the name Tehri comes from

The name is usually linked to terah, Hindi for thirteen: each player holds 13 cards and there are 13 tricks to win. You will also see it written Teri, Tervi or Terahvi.

How to play Tehri

Players, teams and cards

Four players play in two fixed partnerships, with partners sitting opposite each other. A standard 52-card deck is used, with no jokers.

Cards rank from high to low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Play passes anti-clockwise round the table, as it traditionally does in India and Pakistan.

Dealing in two stages

  1. The dealer shuffles and gives every player 5 cards.
  2. Trump is decided by looking at those 5 cards only, before anyone sees the rest of their hand.
  3. The dealer then deals the remaining 8 cards each, so everyone holds 13.

Playing a trick

  1. The player who decided trump leads the first trick. After that, whoever won the last trick leads.
  2. Everyone must follow suit if they can.
  3. A player with no card of the led suit may play any card, including a trump. Playing a trump like this is called cutting (katna).
  4. The highest trump wins the trick. If no trump was played, the highest card of the led suit wins.

Bidding for trump

  1. After the first 5 cards, bidding goes once round the table, starting with the player after the dealer.
  2. Each bid is a number of tricks from 7 to 13 together with a suit, for example “8 Hearts”. A bid must be higher than the highest bid so far, or the player can pass.
  3. A bid of 13 ends the bidding immediately, because nobody can beat it.
  4. The highest bidder's suit becomes trump, and that player leads the first trick.
  5. If all four players pass, the first player to bid is forced to take 7 and chooses trump from their 5 cards.

Scoring

All 13 tricks are played. If the bidding team takes at least as many tricks as it bid, it gains its bid: making 8 scores +8.

If it falls short, it loses points. A failed 7 costs 7, and any failed bid above 7 costs double: 8 costs 16, 9 costs 18, and 13 costs 26. The defending team's score never changes.

The two scores are shown as one gap between the teams. When a team falls 52 points behind, it loses the game.

Who deals next

Dealing is seen as a chore, so the deal goes to the losing side. If the dealer's team lost the round, the same dealer deals again; otherwise the deal passes to the next player.

The classic version without bidding

Many families play without any bidding. The player next to the dealer simply names trump from their first 5 cards, and the first team to win 7 tricks wins the round. It counts as a Kot (a whitewash) when the trump-calling team wins the first 7 tricks in a row, and in many houses also when the other team reaches 7 first.

Our version keeps the same deal, trump and trick rules but adds bidding, so every round has a contract to make or break.

Tehri FAQ

How many players does Tehri need?
Exactly four, in two teams of two. Partners sit opposite each other.
What is the minimum bid in Tehri?
7 tricks, which is more than half of the 13. Bids go up to 13, and a bid of 13 ends the bidding at once.
What happens if everyone passes?
The first player to bid is forced to take 7 and chooses trump from their first 5 cards.
How do you lose a game of Tehri?
Only the bidding team's score changes each round. A team that falls 52 points behind the other loses the game.

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