Coat Pees: how to play the Kot Pees card game
Also called Coat Piece, Kot Pees, Cot Piece
Coat Pees is how many players say and spell Court Piece. If your family calls it Coat Pees, Kot Pees or Cot Piece, the rules here will feel familiar: 5 cards first, trump, then the rest of the deal.
This page covers the full rules, including the bidding version we play online and the classic race to 7 tricks.
Where the name Coat Pees comes from
The spellings come from saying Kot Piece out loud. Kot is the dreaded whitewash, when one team takes 7 tricks before the other team wins any.
How to play Coat Pees
Players, teams and cards
Four players play in two fixed partnerships, with partners sitting opposite each other. A standard 52-card deck is used, with no jokers.
Cards rank from high to low: A, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2. Play passes anti-clockwise round the table, as it traditionally does in India and Pakistan.
Dealing in two stages
- The dealer shuffles and gives every player 5 cards.
- Trump is decided by looking at those 5 cards only, before anyone sees the rest of their hand.
- The dealer then deals the remaining 8 cards each, so everyone holds 13.
Playing a trick
- The player who decided trump leads the first trick. After that, whoever won the last trick leads.
- Everyone must follow suit if they can.
- A player with no card of the led suit may play any card, including a trump. Playing a trump like this is called cutting (katna).
- The highest trump wins the trick. If no trump was played, the highest card of the led suit wins.
Bidding for trump
- After the first 5 cards, bidding goes once round the table, starting with the player after the dealer.
- Each bid is a number of tricks from 7 to 13 together with a suit, for example “8 Hearts”. A bid must be higher than the highest bid so far, or the player can pass.
- A bid of 13 ends the bidding immediately, because nobody can beat it.
- The highest bidder's suit becomes trump, and that player leads the first trick.
- If all four players pass, the first player to bid is forced to take 7 and chooses trump from their 5 cards.
Scoring
All 13 tricks are played. If the bidding team takes at least as many tricks as it bid, it gains its bid: making 8 scores +8.
If it falls short, it loses points. A failed 7 costs 7, and any failed bid above 7 costs double: 8 costs 16, 9 costs 18, and 13 costs 26. The defending team's score never changes.
The two scores are shown as one gap between the teams. When a team falls 52 points behind, it loses the game.
Who deals next
Dealing is seen as a chore, so the deal goes to the losing side. If the dealer's team lost the round, the same dealer deals again; otherwise the deal passes to the next player.
The classic version without bidding
Many families play without any bidding. The player next to the dealer simply names trump from their first 5 cards, and the first team to win 7 tricks wins the round. It counts as a Kot (a whitewash) when the trump-calling team wins the first 7 tricks in a row, and in many houses also when the other team reaches 7 first.
Our version keeps the same deal, trump and trick rules but adds bidding, so every round has a contract to make or break.
Coat Pees FAQ
- Is Coat Pees different from Court Piece?
- No. It's the same game with a spelling that follows how the name is pronounced.
- How many cards does each player get in Coat Pees?
- 13. Five are dealt first so that trump can be chosen, then the remaining 8.
- What does cutting mean?
- Playing a trump card when you have no card of the suit that was led. The highest trump wins the trick.